Chicago: Second City

This project was inspired by the new upcoming game, “watch dogs” by ubisoft. this is partly accurate but my own version of the present city of chicago.

Breakdowns:
All of the shading, lighting and blue textures were made by me in 3ds max and after effects. i made the zones and plots using the website openstreetmap.org. some of the buildings were downloaded from google earth. the rest of the buildings were made by using a nice script i found called, ghostown. with a little help from that i also built the road network.” illustrator was used for the road lines and i used polycrusher to cut down on the polycount to render it out with no problems.

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