This project was inspired by the new upcoming game, “Watch Dogs” by Ubisoft.
This is partly accurate but my own version of the present City of Chicago.
Breakdowns: All of the shading, lighting and blue textures were made by me in 3ds Max and After Effects. I made the zones and plots using the website OpenStreetMap.org.
Some of the buildings were downloaded from Google Earth. The rest of the buildings were made by using a nice script I found called, Ghostown. With a little help from that I also built the road network.” Illustrator was used for the road lines and I used PolyCrusher to cut down on the polycount to render it out with no problems.